K2 Network operates online game sites used by about 16 million people in over 100 countries. Players are allowed to enter a game for free, but must buy digital “assets” from K2, such as swords to fight dragons, if they want to be deeply involved. The games can accommodate millions of players at once and are played simultaneously by people all over the world.

Prepare a security analysis for this Internet-based business.

Copy the following questions and respond by writing, at a minimum, one or two well-developed paragraphs for each question. Be sure to cite the text to support your responses by integrating evidence through quotations, paraphrases, or summaries.

What kinds of threats should it anticipate?

What would be their impact on the business?

What steps can it take to prevent damage to its Web sites and continuing operations?