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How might you make use of this tool in your own work as a digital humanist?

In approximately 600-800 words, briefly discuss the Tableau software we used in the Data Visualization workshop, considering in particular its uses and limitations when it comes to dealing with humanities data (remember Johanna Drucker’s essay on graphical display in the humanities! (Links to an external site.)).

Make sure to answer all the following categories: (do NOT skip a single question!!!!)

  • briefly introduce the tool, describing its main features and uses
  • Assess the tool’s usability, and describe its principal user base
  • describe the characteristics of the data Tableau can make use of, and any limitations on that data
  • describe the kinds of output that Tableau produces, and again, any limitations
  • Does the tool make hidden assumptions about the nature of knowledge, and do we learn anything form making those assumptions explicit? (Here it may be particularly useful to refer to Drucker’s essay.)
  • How might you make use of this tool in your own work as a digital humanist? Give a hypothetical example, in as much detail as you can muster.

http://seeingdata.org/developing-visualisation-literacy/top-5-things-to-look-for-in-a-visualisation/

https://flowingdata.com/2015/08/11/real-chart-rules-to-follow/

 

How does modern scholarship interpret print culture? How do other authors support, refine, or dispute Eisenstein’s concept of “print culture”?

Essay Guidelines
Based on your reading of at least four texts from the course syllabus, including at least one of Eisenstein, Johns, and Sherman, write an 8-10 page (double spaced) essay answering any one of the below questions:
1. How does modern scholarship interpret print culture? How do other authors support, refine, or dispute Eisenstein’s concept of “print culture”?
2. How did the spread of literacy and print inform social and cultural conflict, or vice versa? How has the evolution of print established the identities of those who interacted with books?
3. What is the nature of the book? How did the expected and unexpected uses of books facilitate the spread of knowledge as well as create new societal practices and norms?
Essay Style: All references, paraphrases, quotations etc. must be properly footnoted and acknowledged. Please follow format as laid out in Kate L. Turabian, A Manual for Writers of Term Papers, Theses, and Dissertations (essentially an abridged Chicago Manuel of Style): https://www.chicagomanualofstyle.org/turabian/citation-guide.html Unreferenced and poorly referenced papers will be given correspondingly lower grades.
Internet: The use of Internet sources is expressly forbidden except with the instructor’s permission or direction. The course essays should derive from your own original reading and understanding of the course materials and reflect your own distinctive, historical interpretation. The use of secondary Internet sources, especially online encyclopedias and dictionaries such as Wikipedia, Britannica online, Spark Notes, as well as book reviews of the course materials is expressly forbidden. Any use of such sources, acknowledged or unacknowledged, will result in a failing grade of “0” on the assignment and a failing grade in the course.
Plagiarism:
Each discipline within the arts has specific and appropriate means for students to cite or acknowledge sources and the ideas and material of others used in their own work. Students have the responsibility to become familiar with such processes and to carefully follow their use in developing original work.
MICA will not tolerate plagiarism, which is defined as claiming authorship of, or using someone else’s ideas or work without proper acknowledgment. Without proper attribution, a
student may NOT replicate another’s work, paraphrase another’s ideas, or appropriate images in a manner that violates the specific rules against plagiarism in the student’s department. In addition, students may not submit the same work for credit in more than one course without the explicit approval of the all of the instructors of the courses involved.
When an instructor has evidence that a student has plagiarized work submitted for course credit, the instructor will confront the student and impose penalties that may include failing the course. In the case of a serious violation or repeated infractions from the same student, the instructor will report the infractions to the department chair. Depending on the circumstances of the case, the department chair may then report the student to the Office of Academic Affairs, which may choose to impose further penalties, including suspension or expulsion.

What Does the Future Hold for Architecture?How do you think homes or living spaces will be designed in the year 2050?

What Does the Future Hold for Architecture?

In addition to the rapid development of building techniques, one way in which technological change is affecting architecture is through the interaction between architects and the potential occupants and users of the spaces they create. Watch Marc Kushner’s TED talk on the role of social media in architecture then consider where the future of architecture is heading? How do you think homes or living spaces will be designed in the year 2050?

Include a citation for the video.

https://www.ted.com/talks/marc_kushner_why_the_buildings_of_the_future_will_be_shaped_by_you?language=en

Make an initial post of 250 words minimum to this discussion thread

 

 What do you think the world would be like without photography? How much of what we see in a photograph is real?

Focus on Photography

Step 1: What do you think the world would be like without photography? How much of what we see in a photograph is real? What do you feel are the “truthful” qualities of photography?

Step 2: Share some of your experiences with photography and how it has impacted your life.

Step 3: Look at the Museum of Contemporary Photography website http://www.mocp.org  and choose one photographer that stands out.

provide the complete URL in MLA format so your classmates can jump to the website to view the artwork you chose.

Always include a “Works Cited” list at the end of your discussion, even if it is the course textbook:

Discuss his or her work.

Make an initial post of 250 words minimum to this discussion thread

 

How might Western missionaries respond to Zhang’s analysis of the relationship between Christian beliefs and Chinese beliefs?

Asia for Educators|
Questions:
1. How does Zhang bring Christianity and Confucianism together?
2. Compare Zhang’s writing with Han Yu’s essay on the Bone of the Buddha. In
what ways are the two similar? What might account for the similarity?
3. How might Western missionaries respond to Zhang’s analysis of the
relationship between Christian beliefs and Chinese beliefs?

Horizontal vs. Vertical Integration:Which is better to work for? Which offers workers the better opportunity to better yourself?

This week let’s discuss integration.

First, name a company the practices horizontal integration. Describe the structure. Now do the same for a company vertically integrated. In your opinion, which is better to work for? Which offers workers the better opportunity to better yourself?

Now, if you owned the business, which would you implement? Think again about the workers opportunities. Does their betterment also mean what’s best for your business?

Did their experience mirror yours in any way? Can you offer any advice or suggestions?

Breaking With Tradition: Reading The Modern World

Twine Workshop

To Do This Week

Overview

We have looked at the distinction between games and interactive stories, the mechanics of how they work, and some of the theory behind the genre known as “interactive fiction.” Now we are going to make our own. This project will last for the rest of the semester.

This week, you will learn the fundamentals of how to code stories in Twine (it’s easy), which is the interactive platform that has been used to build most of the games/stories we have read in this section of the class. Next week, you will start making a game based on a work, topic, or theme from the readings we have done so far. Then, you will have more time to finish. All you have to do this week is start learning Twine and post in the Discussion Forum.

This is sort of the culmination of the work you began in writing fanfiction and annotating a comic. I think that, as time goes on, there are more and more ways that people interact with stories and literature, and this class has been exploring ways that readers can be writers too.

What is Twine?

Twine is a free platform that consists mostly of hyperlinks, which are those links in the games that have taken you through the stories. In Twine, you write text in a box called a Passage (see tutorial below) and you include Links to new Passages. You can set Statistics, which you can later Test, but at its fundamental level, Twine is simply offering the reader a story with choices.

You will have to code this, but the coding is easy, and you will spend this week learning the basics.

First of all, download Twine here:

http://twinery.org/ (see the note on the right for “Download Twine 2.31”)

Here is a tutorial that will walk you through what you see when you are setting up Twine:

https://twinery.org/wiki/twine2:how_to_create_your_first_story

A quick note from the start: You can play twine on a phone or tablet, but you will need a desktop or laptop to write with it. For the tutorial, you can use the online version, but I would recommend you downloading Twine. I am including a cheat sheet from the JJ library that has instructions for saving and using the online version, but it is more complicated than just doing it on your computer (although it would work if, for example, you were just using JJ computers and you can save files to a flash drive).

Also, a quick note: Twine comes in several different versions: Harlowe, SugarCube, Snowman. You should use Harlowe and, if you are searching online for help, search for answers in that version.

The game this week: Pet That Cat does a lot of the things we will be talking about in a clear, straightforward way. It’s a successful bare-bones Twine with not a lot going on behind the scenes, although, when we are done, I hope you will be able to easily guess at the code behind it.

The Basics

If you have Twine on your computer, open it and select the button that says “+Story” You can title it whatever you want.

Doubleclick on the first Passage (It will be called “Untitled Passage”). This is your game’s starting point. Go ahead and retitle it “Start

Now, you can start writing immediately. Let’s say you want to give the reader a room with two doors and make them choose between the doors.

Since Twine is a game of Passages connected by Links, you need to connect the Start passage to two new Passages representing the room behind each door.

The code to Create a passage in Twine is easy, you simply put two brackets around a word: [[ ]]

à So, type “You are in a room with two doors. Do you want to go in the [[left door that smells like moldy cheese]] or the [[right door that smells like flowers]]”

à Next, click on the X at the top right to close the passage and look at what happened. You’ve just created two new passages. Their titles are exactly the same as the text of your choices.

Twine is very open. There are multiple ways to do this very same thing. Let’s try a couple of other ways.

Changing an Existing Link

  • Go back to your Start passage. You are going to change the text to forget about right and left. Edit your text so that it says, “You are in a room with two doors. Do you want to go in the [[door that smells like moldy cheese]] or the [[door that smells like flowers]]”
  • Now, close this window and notice the difference: there are two new passages but the old ones are still there.
  • The old passages are clutter, so let’s delete them. Hover over them and click the trash can.

Changing the title of where a link goes to

You can have the reader see the text of a Link but direct them elsewhere. This can come in handy at times. I don’t like moldy cheese, so let’s open the Passage for “door that smells like flowers.”

We want to give the reader a choice that might lead them back to where they started. Here’s how to do that:

  • Give the reader a choice: “Now you see a ladder going [[up]] and [[down|Start]]. One leads to treasure and the other takes you back to the beginning.”
  • Close it out and look at what’s changed. This time, only one new Passage popped up because the other has an arrow going back to Start. By putting a | between the display text (“down”) and the Passage title (“Start”), you hid the real destination of the link.
  • Now, doubleclick on the “up” Passage and write, “You found a bunch of treasure!” Who doesn’t want treasure?

Now, you can hover over the “Start” variable and click the Play button to play the game.

Two really important notes:

à Capitalization matters. If you write that last choice as [[down|start]], it will create a whole new passage called “start” since it cannot tell that “Start” and “start” are the same thing.

à Spacing matters. If you write [[down| Start]], it will create a new passage for the same reason

Making it Multiple Choicey

Like Pet that Cat, you can also do the very same thing that we did before but make it more like a multiple choice test (like Choice of Dragons). If you want it to look like this, you first passage can be:

“You are in a room with two doors. Which do you want to open?

The [[left door that smells like moldy cheese]]

The [[right door that smells like flowers]]”

It doesn’t really matter how you do it. They will all get you to the same place.

Finally, your game as it stands should look like this:

If you want to look over any of this from another tutorial, here is a basic summary of how links work: https://twinery.org/wiki/twine2:how_to_create_links

*You should now have gotten the basics of how Twine operates. You should be able to make a rough Choose Your Own Adventure-style game if you want.

Variables

Take a deep breath. We’re going to get more complicated by adding variables. One of the fun things about Twine is that it is very open and customizable. You can make it do almost whatever you want. The way to do that is because of Variables and Macros (code snippets that test Variables).

There are three types of variables,

  1. Boolean (aka True/False)
  2. Numerical (i.e. 1, 2, 3), or
  3. Text (i.e. “valerian steel” “gemstones” “dragon glass”)

I’ll start with Boolean. They are all slightly different, but they work the same way. We are only going to tackle the Booleans today, because that is enough, but we will pick up with the others next week.

Boolean

  1. Go back to Start.
  2. At the bottom, type in (set: $map to false). This will create the variable ($map) and set it to its initial value of “false,” meaning the reader does not have the map when they start the game
  3. Go to the moldy cheese room’s Passage and type in:

“You found a map in all that gross, moldy cheese!

(set: $map to true)

You find a secret door leading to [[another room|door that smells like flowers]]

Awesome. You have created a pathway so that the player can get a map. Now we are going to test that value with more specific code.

  • Go to the “door that smells like flowers” passage.
  • At the bottom, type in (if: $map is true)[Your map tells you to choose [[up]]!]
  • Close it, go back to Start and play it, this time avoiding the map. Everyone should be like it was before.
  • Go back to Start and play it but go in the moldy cheese room first in order to get the map. This time, the text you wrote for the map shows you the right way to the treaasure!

If that code looks complicated, let’s break it down:

  • (if: tells Twine to test what is inside the parentheses to see if it matches certain conditions.
  • $map is the name of the variable that you set in the moldy cheese room. This is what is being tested.
  • is standard coding language.
  • true) finishes the code snippet by testing to make sure that $map has been set to true. If you haven’t gone in the moldy cheese room, $map will still be false and nothing will happen.

“[Your map tells you to choose [[up]]!]” is more intricate.

  • When you’ve tested for a variable, you want to allow for a consequence if the test meets those conditions. To tell Twine to do that, you need to enclose the following text or code in a pair of brackets, as I did above, with a “[“ before the Your and a “]” after the “!”. It does not matter what you type after you have tested for $map, or how many lines you type, there is always a bracket at the end.
  • This can look odd. For example, if I was not enthusiastic enough, I could have not done an exclamation point and it would have looked like [Your map tells you to choose [[up]]] with three brackets at the end.
  • You can also “nest” things inside those brackets by putting another choice in there. So, if you’re feeling lucky, you can change this to
  • (if: $map is true)[Your map tells you to choose [[up]] but maybe you just want to go [[home|]]?]

Note

As above, punctuation and spacing matter. If you type (if: $mapp is true), (if $map is true), (if: $map is  true), you will get an error.

So your game might now look like this:

If you want to review this from another tutorial, or you are burning to learn about the other types of variables, check this out:

https://damonwakes.wordpress.com/2018/01/24/twine-for-beginners-using-variables/

This Week: Discussion

I think we’ve all had enough moldy cheese and maps. Close that Story and I want you to experiment by making a new one about whatever you want. It should have at least 2-3 choices and at least 1 variable.

When you have done this tutorial and made your own game, please post about your experience. Did it work fine? Were you surprised by anything you did? Frustrated? What would you like to do next?

And, please comment on someone else’s post. Did their experience mirror yours in any way? Can you offer any advice or suggestions?

Problems?

I always come across weird problems when I am working in twine, so, if you are confused, want to learn how to do something new, or are encountering a problem, I would suggest that you:

  • Simple google your issue (i.e. google “can’t set variable twine Harlowe” will give you some forum posts)
  • More specifically, search in this forum: https://twinery.org/forum/
  • Post in the Q&A Forum. Someone from the class (or me) can probably help.

When the media is being negative about climate change protestors why is that?

– Research topic in scholarly readings, media sources
– Write it up as an essay/report does not matter
– Might work best as a case study
Research:
– best to start with news and current affairs sources
– CBCA Database etc.
– Academic Journal articles
Report Development:
– Describe it but also ANALYZE IT –> make sense of it, how does it work, what’s happening?
– Think critically –> consider what is problematic in the situation, ask questions about fundamentals, why we look at it a certain way for example: when the media is being negative about climate change protestors why is that?
– Use the topic to discuss some aspects of theory
Length: 8-10 pages double spaces
Sources MUST be cited, include bibliographhy
AT LEAST ONE COURSE READING TO BE USED/REFERRED TO IN THE PAPER
– http://www.yorku.ca/anderson/geog3040%20f19/index.htm
– INFORMATION/KNOWLEDGE PRESENTED MUST BE UPDATE; LOST HAS BEEN DONE IN TERMS OF PROGRESS IN THE LAST 4 YEARS ON FIRST NATION WATER SUPPLIES

What do your peers need to know to understand and appreciate the issue you have identified?

The purpose of this assignment is to provide learners with the opportunity to disseminate evidence-based practice topics identifies during the capstone expertise to colleagues in the healthcare environment and provide them with the opportunity to communicate a scholarly project in a professional manner using the format of a narrated PowerPoint (PPT) presentation.
Requirements
After completion of the capstone experience, determine what comprises the most relevant data and evidence to support recommendations for resolution of the issue or concern. What do your peers need to know to understand and appreciate the issue you have identified? Develop a concise outline, presenting the topic, existing literature from your annotated bibliography, and recommended resolution of the problem or concern. There is also a PPT template that may be found in Course Resources that will assist with the development of the presentation.
Preparing the Assignment
The following should be incorporated into the presentation.
Identification, definition, and description of the issue or problem
Summary of relevant literature and evidence related to the issue. This should include the annotated bibliography you developed to support your research topic.
Project details (describe context, target recipients, recommendations for how you might resolve the issue, including any plan you might have for dissemination after graduation)
Summary of project: proposed resolution of the chosen issue, next steps, expected outcomes, and evaluation if project was presented or implemented after graduation
Appropriate APA format based on sixth edition of the manual
Slides that are professional in appearance and include narration
Correct grammar, spelling, and punctuation
Requirements
12–15 slides of text, excluding title and reference slides
1–2 slides with references in APA style
Documentation of all sources (everything cited, including ideas, images, statistics, data, facts, quotations, all journal articles and other references, and/or summary or paraphrase of others’ ideas)
Definition of key terms or explanation of relevant facts

How Medicine Affected a Person’s Brain:How would they describe her new desires and behavior? What would behaviorists say about all of this?

Assignment 3 – Understanding Our Minds Name:

Typing your name is necessary to earn points on this assignment.

Instructions:
Write at least 2 paragraphs addressing 28:45-42:08 of the following audio clip:
How Medicine Affected a Person’s Brain

Describe what happened to this woman and how her behavior changed. Address what became exceedingly important to her, what she began to do with her time, and what seemed to have brought this about. Then try to explain what Cartesian dualists and behaviorists would say about her radical transformation. What would dualists say we should focus on? How would they describe her new desires and behavior? What would behaviorists say about all of this? What would they say we should look at and discuss?

A Note on Writing Assignments in this Class:
The ultimate purpose of every writing submission is to clearly and correctly explain and apply philosophical material in your own words. When writing your responses, imagine that the reader is not in the class and is entirely unfamiliar with the material. If the only introduction to the topic she has was your paper, would it give her proper understanding of the issues? It is imperative that your submissions are in your own words, using sentences that you could use in conversation. Using someone else’s words, or making slight changes to words from the text or another source, do not prove that you understand this material, so explaining things yourself is vital. Submissions will be evaluated using plagiarism detection software.

Begin writing your answer in this document (but use double-spacing) and save the file in .docx format. When you are ready to turn in your work, press ‘Upload’ in the appropriate area for this assignment. Each assignment is worth 30 points. Your response should begin just below this paragraph. 